| World of Goo | |
![]() |
|
| Developer | 2D Boy |
| Publisher | Independant / Indie |
| Platforms | PC, Wii |
| Released |
October 13, 2008 |
| Genre(s) | Puzzle |
| Mode(s) | Single Player, Multi Player |
| Input | Mouse, Wii-Mote |
| Review Scores | 9.5/10 from IGN [1] A from 1UP.com [2] 97/100 from Metacritic [3] |
World Of Goo
World of Goo is an indie game developed by two former EA (Electronic Arts) programmers. The game was made using many open-source technologies such as Simple DirectMedia Layer (SDL), irrKlang for sound and has already been snapped up for WiiWare and Steam, two of the largest content delivery methods.
The game currently retails at a mere ten pounds for PC and Wii. The title is also set to be published to shops for Wii and possibly PC soon.
The title has also recieved almost perfect reviews internet-wide and shows there still is a market for indie games.
Plot & Influences
The plot is different 'species' of goo are exploring but lots of puzzles get in their way. There isn't much of a storyline behind it, but the game takes in some funny ideas for example for hints, a 'sign painter' leaves you signs laying around on the levels, each usually a funny and sly hint, and also with a funny signature regarding the sign painter.
The game itself can only be described as an indie Garry's Mod and LittleBigPlanet rolled into one with a great visual appearance and interesting multiplayer.
What is fun about this game?
- Interesting unique gameplay, like nothing else.
- Lots of very creative puzzles & level designs.
- Lots of threats to your goo, everything from spikes to lit matches.
- Many types of goo, explosive goo, sticky goo, strong goo, liquid goo, and much much more.
- Funny signs left for you as comical hints by the Sign Painter
- Unique interesting online play, you build up with all the goo you have saved in single-player and other people whom are building at the same time can be seen in the sky (at their current built height) with their name, country and height.
- Easy on the eye, but still detailed level imagery.














